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This article is about the manifestations of elemental magic. For the manifestations of maladies, see Wights.

Wind-man
An artist's depiction of an elemental.
Race Information
Name Elementals
Common Names Unknown
Status Extant (Presumably)
Age of Race (Unknown) edit
Reason for Extinction Unknown
Creator Unknown
Controller(s) Dr. John Dee
Homeland Unknown
Powers Control over a classical element

Ability to turn into a manifestation of a classical element

Notable Members Unknown
Population Unknown
Related Races Wights
Subgroups Unknown
Subgroup of Unknown
Elementals are creatures that are heavily tied to a certain elemental magic. There are fire, air, water, and earth elementals, each of which embodies the element it represents. Elementals have some degree of power to influence and shape its respective element. Dr. John Dee set a fire elemental on Nicholas and Perenelle Flamel, however he lost control over the creature which ultimately led to the Great Fire of London, destroying much of the city.

Powers and Abilities

  • Metamorphosis: Elementals have the ability to transform into pure manifestations of their element.
  • Telekinesis: Elementals have the ability to manipulate pure manifestations of their element at will. This includes controlling, altering, and reshaping their element.
  • Transformation: Elementals have the ability to transform some objects
    Waterman by bilenkuyboy-d4281mh

    An artist's depiction of how a water elemental might look.

    Refined-by-Fire-Man-in-Flames

    An artist's depiction of how a fire elemental might look.

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